

Using Tawna's grappling hook, for example, elicits a very, very mild trigger shake. When playing as characters other than Crash or Coco-Tawna, Neo Cortex, and Dingodile-some moves now come with a very weak haptic response.

On PS5 specifically, developer Toys for Bob has also added some DualSense haptics, but they don't contribute much to the experience. Reloading levels in Crash 4 was already very quick on PS4, so it isn't quite as striking as some of the other upgrades. Loading into a level for the first time now only takes a few seconds and restarting after a death is nearly instantaneous. Load times for starting and restarting levels have also improved. Now Playing: Crash Bandicoot 4: It's About Time Video Review

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