

The player is forced to do menial tasks for Janus, and no matter what they do, they end up in a dungeon, and have to fight their way out.

The player is invited to come to Castle Stormfist, home of Duke Janus, a young noble who claims to be the Divine, a messiah prophesied to protect Rivellon against the summoning of the demon Chaos. Shortly thereafter, the other two Marked Ones are discovered dead, leaving only the player. With the crisis in Aleroth resolved, the player leaves to explore, and is ambushed by a dragon rider, but is saved by the appearance of the wizard Zandalor, who explains that the player is one of three Marked Ones, and asks the player to meet him at an inn. Once Thelyron is put to rest, Mardaneus appears to bring the player back to the surface. It is revealed that Mardaneus, leader of the town, has gone crazy, and the player is asked to help by traveling into the catacombs beneath the town to stop the undead mage Thelyron, who is driving Mardaneus mad. To remember the Council of Seven, the "Divine Order" was founded to pass on the knowledge of the wise men to the next generations.Īt the beginning of the game, the player wakes up in a house in Aleroth, a town of healers. Two thousand years before the game begins, those who sat on the Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.

The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest. The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes. In the upper left is the auto-map window.ĭivine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. The character statistics and equipment windows are open. While exploring a dimly-lit sewer system, the male warrior character runs into a massed attack of lizardmen warriors and assassins.
